Musings of a Day Lush

Oh, sweet death.

21 January 2008 by Mushroom Queen

Good old emo attention-grabbing title, eh? Well, I’ve been thinking about the various ways which games deal with the event of the character’s death. I’ve realised that different games want you to learn different things from dying. The old-fashioned DOS games would give you a few lives and put you back to the beginning (or to a save-point) upon death, but these days, death is a more different, especially in MMO’s. There are two lessons that various games want you to learn from dying. They either want you to lose items/experience from it and teach you that there’s risk to the game -or- they want you to learn the game through relatively mild consequences that help you learn by trial and error.  Let’s look at a few of the death consequences of the more popular MMO games:

Runescape: You lose all, but1-3 (depending on whether or not you’re skulled) of your items if you do not have a gravestone. Dying in Runescape is truly frustrating. I remember my first major death when my game lagged and I was training. I lost a Zammy kite and pirate hat, plus a good deal of other good stuff. If you aren’t a rich player, it takes a lot to get back what you lost and each time you die, you feel less and less into what you’re doing.

Tibia:  Tibia is a game very similar to Runescape in its design, graphics, and overall game play.  Dying is bit different in this game, however. In Tibia, when you die you lose a small bit of experience and you also have the chance of losing items. However, seldom does a player ever lose his equipment. Like Runescape, you’re teleported out of danger and sent to your home area.

Guild Wars:  When you die, your character is sent to the nearest respawn area which is guarded by an NPC to prevent monsters from attacking you in that area. The only catch to dying in Guild Wars is that you accumulate something called a Death Penalty (DP). The DP is a percentage that increases if you continuously die and only decreases when you or your party fights without any deaths. Basically what it does is limit your hitpoints in proportion to the percentage of the DP, preventing you from charging back into areas over and over with full hitpoints.

World of Warcraft: WoW has a very straightforward death system. When you die, you walk back to your corpse from a graveyard as a ghost (so, you can’t fight anything along the way), and respawn with half of your health. The “gotcha” part of this is if you die in an area infested with monsters that you cannot kill on your own. Your choice then is to fight and die or run. Most people know that running is not an easy option like it is in Runescape. Monsters follow you for quite a ways before leaving you alone. In cases where death is imminent, the game does not punish you for choosing it. When you’re sent to the graveyard, you have the chance to be “healed” by the Spirit Healer, saving you from the walk to your body (but, you do get 25% of your armour’s durability taken away).

Runescape and Tibia have deaths that are oriented to losing items or experience, but they take you completely out of danger when you die. Granted, in Runescape you’re really not that grateful for being in Lumbridge.  Tibia’s idea of death is actually pretty interesting. You run the risk of losing things, but not anything that’s too hard to replace (like armour). You do, however, lose some experience from dying.

Guild Wars and WoW have slightly more complex ways of dealing with death. They want you to go back and try to finish the fight, but you need to be hindered in some way for your past mistake. What I consider to be most beneficial is that you do not risk losing items or experience. Both of the games focus more on the problem at hand, rather than punishing the character for getting himself in a trap.

Tags: , , , | 8 Comments »

5 Programs People Need to Stop Using

15 January 2008 by Mushroom Queen

1. Limewire: This is probably the biggest BS program there is. On any given day, I can enter any artist/song name into the search field only to receive 10-15 “Get Laid Now!” hits, 5-10 “_____ gets punked!” ones, and 3-4 hits for content that was actual relevant to what I was searching for. No, I do not want to get laid and, no, I’m not interested in downloading whatever .exe file that magically pops up when you click said search result. This programme sucks, stop being a wuss and move on to torrents.

2. Gimp: Look, I know people use and enjoy this program, but that’s mainly for two reasons. The first reason is that it’s free and the second reason is because it’s all these people have ever used. How many people have you seen start out in Photoshop and then switch to Gimp? None. Just as my grandmother swears by her crappy greeting card software, people swear by Gimp. In my opinion, is the worst example of open-source. Sure, if you’re a good artist you can make do with Gimp. But for people starting out, Gimp is one of the worst things to start out using. Let me do you all a favour (those of you who use it), go to the Adobe site and download the CS3 trial. I hate to say it, but I have never seen any really good work come out of Gimp. Please, please stop using it.

3. Norton Anti-virus: As if this couldn’t be the utmost worst choice in virus protection programs, it is seen on millions of computers. Symantec’s host of overall useless programs like “Crash Guard” and “Anti-Bot” only exist to usurp money from middle-aged computer-illiterate morons who think that they will undoubtedly be victims of identity theft if they do not shell out money to this evil corporation. Better yet, if any of its patrons receives an inkling of wisdom and decides to choose another virus protection product, Norton stonewalls the action by disallowing the Unistall software from removing many of its components. Cheap. Very cheap.

4. Windowblinds: I know most of you will not like this as my fourth choice, but too bad. Windowblinds is a rubbish product that follows the same tactics as Symantec when it comes to attempting to uninstall the program. Windowblinds is the type of program that your little brother installs on your computer because he wants to have the UltimateNinja3000 skin to appear in red and black everywhere ad nauseum. You curse at him and attempt to uninstall the program so that he can no longer toy around with the blessed familiarity of the Windows XP default silver skin ONLY TO REALISE THAT IT WON’T UNINSTALL. Well, that’s super. As if things couldn’t get any worse, he’s now found the icon unpackager and Stardock. Thanks a lot, jerks.

5. AOL Instant Messanger: It is the year 2008. How about you make a New Year’s resolution for yourself to evolve from the primitive instant messaging service known as AIM to the ultimately superior one known as MSN. Yes, I know that leaving behind that certain cute emoticon with the wagging tongue and cute shiny eyes will be hard, but you’ll ultimately become a better person for it. Even better, there will be something called privacy in this new-and-improved instant messaging service. Believe it or not, people who are not on your buddy list can’t actually stalk you like they can on AIM! That world has become a better place ever since AOL lost its stranglehold on internet users. Make the most of it.

There’s my list. Do you think any others should/shouldn’t be on here?

Tags: , , | 30 Comments »

Fun week.

05 January 2008 by Mushroom Queen

Lots of cool and interesting things have happened in the past week or so. I got an iPod Classic (at the last minute, I decided against the Touch). I’m totally loving it. I love being able to finally watch videos. I’ve got a nice 80 gb black one that I can watch episodes of The Office on. I’m so completely happy. I’m also getting my Wacom Bamboo in February. Really excited about that as well.

So while I was gone, I had my birthday. Yes, I’m now 21. I’m officially old-as-hell on RSBANDB. Oh, I just realised that there’s still some cake in the refrigerator. Mmm, much better. As I was saying, I feel old now. I’m going to end up being one of those women who hangs about here age after 30. :oops:

Awesome RuneWire Updates

Shane released the PM system while I was away. Everything just looks so good. I told him that I need to disappear more often since he seems to work better without me :P Another update-in-progress is going on with the client that Jeff’s developing. I’m currently testing it and it has the foundation almost done, but it needs a lot of work.

The client, when it’s released, will be updated in several semi-frequent updates. Right now, it’s only being developed with basic functions (posting, image uploading, options, and window transparency). I’m really excited about the client, to say the least. When it comes out, it’ll be running on AIR (so you’ll have to download it before installing the client). I see a lot of good things to come with the client and RW itself. I’m thinking that there will be user versatility with creating add-ons or skins for the client, and I really hope that this takes off because of that.

Right now though, everyone’s working hard on furthering the development of RuneWire so stay tuned. :}

Tags: , | 3 Comments »